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	<title>Comments for Gary J Anderson</title>
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	<link>http://www.garyjanderson.com</link>
	<description>Personal site of Gary J. Anderson and home of the UserLove Podcast</description>
	<lastBuildDate>Wed, 21 Sep 2011 17:41:07 +0000</lastBuildDate>
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		<title>Comment on Boise UX Book Club &#8211; October by Chris Woerz</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club-october/comment-page-1/#comment-520</link>
		<dc:creator>Chris Woerz</dc:creator>
		<pubDate>Wed, 21 Sep 2011 17:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=1028#comment-520</guid>
		<description>Sounds like fun. the book has been interesting so far :)</description>
		<content:encoded><![CDATA[<p>Sounds like fun. the book has been interesting so far <img src='http://www.garyjanderson.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on UserLove Podcast 09 &#8211; Back to Basics by UX Layman</title>
		<link>http://www.garyjanderson.com/userlove-podcast-09-back-to-basics/comment-page-1/#comment-414</link>
		<dc:creator>UX Layman</dc:creator>
		<pubDate>Thu, 10 Feb 2011 06:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=618#comment-414</guid>
		<description>Spectacular podcast. Love the notes to follow along. Thanks Gary and Samantha. Looking forward to wise words of usability to end the next pod cast when Jason gets back.</description>
		<content:encoded><![CDATA[<p>Spectacular podcast. Love the notes to follow along. Thanks Gary and Samantha. Looking forward to wise words of usability to end the next pod cast when Jason gets back.</p>
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		<title>Comment on The Best Games of 2010: Part 1 by Hugh G.</title>
		<link>http://www.garyjanderson.com/the-best-games-of-2010-part-1/comment-page-1/#comment-256</link>
		<dc:creator>Hugh G.</dc:creator>
		<pubDate>Mon, 10 Jan 2011 00:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=638#comment-256</guid>
		<description>Carcassone is the bomb. I play about 10x a day. I&#039;m playing Reach now and, though fun, it feels like more of the same. Until we&#039;re able to hide behind cover like Gears, it will never hit the mark completely for me!</description>
		<content:encoded><![CDATA[<p>Carcassone is the bomb. I play about 10x a day. I&#8217;m playing Reach now and, though fun, it feels like more of the same. Until we&#8217;re able to hide behind cover like Gears, it will never hit the mark completely for me!</p>
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	<item>
		<title>Comment on Boise UX Book Club by Gary Anderson</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-231</link>
		<dc:creator>Gary Anderson</dc:creator>
		<pubDate>Tue, 28 Dec 2010 20:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-231</guid>
		<description>Looks like we are going with Storytelling as originally planned then.  Seems like we could easily make Simple and Usable Web, Mobile, and Interaction Design as our next pick, then, based on our interest to read it.

I have a hard copy of the Storytelling book that I can lend out after I&#039;ve read it...</description>
		<content:encoded><![CDATA[<p>Looks like we are going with Storytelling as originally planned then.  Seems like we could easily make Simple and Usable Web, Mobile, and Interaction Design as our next pick, then, based on our interest to read it.</p>
<p>I have a hard copy of the Storytelling book that I can lend out after I&#8217;ve read it&#8230;</p>
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	<item>
		<title>Comment on Boise UX Book Club by Tichelle</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-228</link>
		<dc:creator>Tichelle</dc:creator>
		<pubDate>Tue, 28 Dec 2010 01:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-228</guid>
		<description>I am good with the Storytelling book as well - and currently my schedule is open so for now I&#039;m good to meet anytime.</description>
		<content:encoded><![CDATA[<p>I am good with the Storytelling book as well &#8211; and currently my schedule is open so for now I&#8217;m good to meet anytime.</p>
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		<title>Comment on Boise UX Book Club by Jason</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-225</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 27 Dec 2010 06:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-225</guid>
		<description>Ah, thank goodness for the PDF option. I hadn&#039;t noticed that. Count me in...no book change necessary. Thanks Marlene!</description>
		<content:encoded><![CDATA[<p>Ah, thank goodness for the PDF option. I hadn&#8217;t noticed that. Count me in&#8230;no book change necessary. Thanks Marlene!</p>
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		<title>Comment on Boise UX Book Club by Marlene</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-222</link>
		<dc:creator>Marlene</dc:creator>
		<pubDate>Sun, 26 Dec 2010 05:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-222</guid>
		<description>My only concern is if people have already purchased the first book.

I haven&#039;t yet. Let me know the plan! (I like the idea of reading the Simple &amp; Usable, but it doesn&#039;t matter to me.)

The pdf of &quot;Storytelling...&quot; is $22 here:
http://rosenfeldmedia.com/books/storytelling/</description>
		<content:encoded><![CDATA[<p>My only concern is if people have already purchased the first book.</p>
<p>I haven&#8217;t yet. Let me know the plan! (I like the idea of reading the Simple &amp; Usable, but it doesn&#8217;t matter to me.)</p>
<p>The pdf of &#8220;Storytelling&#8230;&#8221; is $22 here:<br />
<a href="http://rosenfeldmedia.com/books/storytelling/" rel="nofollow">http://rosenfeldmedia.com/books/storytelling/</a></p>
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	<item>
		<title>Comment on Boise UX Book Club by Jason</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-209</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 22 Dec 2010 17:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-209</guid>
		<description>At $39 I&#039;m finding &quot;Storytelling for User Experience:  Crafting Stories for Better Design&quot; a little pricey for this time of year when funds tend to run thin. 

I propose for the month of January we switch to the more affordable ($16) Simple and Usable Web, Mobile, and Interaction Design (Voices That Matter). Any takers...or has everyone already ordered the Storytelling book?

Sorry I didn&#039;t check price before and am only coming to this realization now!</description>
		<content:encoded><![CDATA[<p>At $39 I&#8217;m finding &#8220;Storytelling for User Experience:  Crafting Stories for Better Design&#8221; a little pricey for this time of year when funds tend to run thin. </p>
<p>I propose for the month of January we switch to the more affordable ($16) Simple and Usable Web, Mobile, and Interaction Design (Voices That Matter). Any takers&#8230;or has everyone already ordered the Storytelling book?</p>
<p>Sorry I didn&#8217;t check price before and am only coming to this realization now!</p>
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		<title>Comment on Boise UX Book Club by Hugh G.</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-207</link>
		<dc:creator>Hugh G.</dc:creator>
		<pubDate>Tue, 21 Dec 2010 20:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-207</guid>
		<description>If not for my location and lack of funds to buy the books, I&#039;d be all over this. Have fun, kids!</description>
		<content:encoded><![CDATA[<p>If not for my location and lack of funds to buy the books, I&#8217;d be all over this. Have fun, kids!</p>
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	<item>
		<title>Comment on Boise UX Book Club by Gary Anderson</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-206</link>
		<dc:creator>Gary Anderson</dc:creator>
		<pubDate>Tue, 21 Dec 2010 19:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-206</guid>
		<description>Based on what everyone said, it looks like the first book we will explore is &quot;Storytelling for User Experience:  Crafting Stories for Better Design.&quot;

Order, borrow, or steal a copy - we will set a date for early January to review in our first meeting.

Leave comments on this blog post if you have questions.

Oh, and another final note, let&#039;s use the hashtag of #UXBOI to communicate about book club stuff via Twitter.  Sound okay?  Happy reading everyone... and see you in January.</description>
		<content:encoded><![CDATA[<p>Based on what everyone said, it looks like the first book we will explore is &#8220;Storytelling for User Experience:  Crafting Stories for Better Design.&#8221;</p>
<p>Order, borrow, or steal a copy &#8211; we will set a date for early January to review in our first meeting.</p>
<p>Leave comments on this blog post if you have questions.</p>
<p>Oh, and another final note, let&#8217;s use the hashtag of #UXBOI to communicate about book club stuff via Twitter.  Sound okay?  Happy reading everyone&#8230; and see you in January.</p>
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	<item>
		<title>Comment on Boise UX Book Club by Gary Anderson</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-180</link>
		<dc:creator>Gary Anderson</dc:creator>
		<pubDate>Thu, 16 Dec 2010 00:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-180</guid>
		<description>@jhessing sent me an e-mail.  He votes for the Storytelling book and a lunchtime engagement.</description>
		<content:encoded><![CDATA[<p>@jhessing sent me an e-mail.  He votes for the Storytelling book and a lunchtime engagement.</p>
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		<title>Comment on Boise UX Book Club by Marlene</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-168</link>
		<dc:creator>Marlene</dc:creator>
		<pubDate>Thu, 09 Dec 2010 23:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-168</guid>
		<description>I&#039;m heading into some mobile work, so the third book option sounds good to me. 

January sounds good.

Lunch or early evening would be better for me, simply because I&#039;m not much of a morning person.

I&#039;m glad you started this ball rolling, Gary!</description>
		<content:encoded><![CDATA[<p>I&#8217;m heading into some mobile work, so the third book option sounds good to me. </p>
<p>January sounds good.</p>
<p>Lunch or early evening would be better for me, simply because I&#8217;m not much of a morning person.</p>
<p>I&#8217;m glad you started this ball rolling, Gary!</p>
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		<title>Comment on Boise UX Book Club by Greg Harness</title>
		<link>http://www.garyjanderson.com/boise-ux-book-club/comment-page-1/#comment-166</link>
		<dc:creator>Greg Harness</dc:creator>
		<pubDate>Thu, 09 Dec 2010 12:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=601#comment-166</guid>
		<description>I&#039;m interested, but I can&#039;t commit to anything after work. Lunchtime is ok; early morning is best. I have no book recommendations right now, but the storytelling book sounds interesting.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested, but I can&#8217;t commit to anything after work. Lunchtime is ok; early morning is best. I have no book recommendations right now, but the storytelling book sounds interesting.</p>
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		<title>Comment on UI15 Notes by Kim Forthofer</title>
		<link>http://www.garyjanderson.com/ui15-notes/comment-page-1/#comment-157</link>
		<dc:creator>Kim Forthofer</dc:creator>
		<pubDate>Wed, 17 Nov 2010 06:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=418#comment-157</guid>
		<description>Terrific notes!  It was fun meeting you!  Look me up if you get back East again sometime!</description>
		<content:encoded><![CDATA[<p>Terrific notes!  It was fun meeting you!  Look me up if you get back East again sometime!</p>
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		<title>Comment on Gamification.  Really?!?! by Gabe Zichermann</title>
		<link>http://www.garyjanderson.com/gamification-really/comment-page-1/#comment-30</link>
		<dc:creator>Gabe Zichermann</dc:creator>
		<pubDate>Tue, 17 Aug 2010 05:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=241#comment-30</guid>
		<description>Hear, hear! :)

How big of a trend is it, do you think? I&#039;m obviously drinking the kool aid but gamification feels big. Really really big. And apparently a bunch of smart people (including you) agree! :)

-G</description>
		<content:encoded><![CDATA[<p>Hear, hear! <img src='http://www.garyjanderson.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>How big of a trend is it, do you think? I&#8217;m obviously drinking the kool aid but gamification feels big. Really really big. And apparently a bunch of smart people (including you) agree! <img src='http://www.garyjanderson.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-G</p>
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		<title>Comment on Stop Asking Me to Join Facebook!!! by John Dawson</title>
		<link>http://www.garyjanderson.com/stop-asking-me-to-join-facebook/comment-page-1/#comment-25</link>
		<dc:creator>John Dawson</dc:creator>
		<pubDate>Thu, 12 Aug 2010 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=196#comment-25</guid>
		<description>Preach it, bro! I don&#039;t have a Disgracebook account either. I have two reasons:

1) I don&#039;t really care to be that accessible to anyone and everyone who looks me up. I hated high school the first time.

2) Even if I did, I don&#039;t have the time to keep up.

Good on ya!

John</description>
		<content:encoded><![CDATA[<p>Preach it, bro! I don&#8217;t have a Disgracebook account either. I have two reasons:</p>
<p>1) I don&#8217;t really care to be that accessible to anyone and everyone who looks me up. I hated high school the first time.</p>
<p>2) Even if I did, I don&#8217;t have the time to keep up.</p>
<p>Good on ya!</p>
<p>John</p>
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		<title>Comment on Stop Asking Me to Join Facebook!!! by Jessica Pharris</title>
		<link>http://www.garyjanderson.com/stop-asking-me-to-join-facebook/comment-page-1/#comment-21</link>
		<dc:creator>Jessica Pharris</dc:creator>
		<pubDate>Tue, 10 Aug 2010 09:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=196#comment-21</guid>
		<description>Bravo! By the way, I try to make that face only whenever I learn you don&#039;t have a cell phone. ;)</description>
		<content:encoded><![CDATA[<p>Bravo! By the way, I try to make that face only whenever I learn you don&#8217;t have a cell phone. <img src='http://www.garyjanderson.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Dragon Dice Probability by Gary Anderson</title>
		<link>http://www.garyjanderson.com/dragon-dice-probability/comment-page-1/#comment-6</link>
		<dc:creator>Gary Anderson</dc:creator>
		<pubDate>Sat, 31 Jul 2010 22:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=186#comment-6</guid>
		<description>Great additional points, Ian.  I definitely see the rationale for your nitpick... especially when we look at it from a more mathematical standpoint.  I guess I was just looking at it from a more emotional standpoint: As the player, I will only be happy when I win, at best indifferent when I draw, and upset when I lose.  So, if we were to port this &quot;player experience&quot; over to a mechanic in a game, I would be feeling neutral or downtrodden much more often than I&#039;m feeling happy, which was the big surprise to me (and I think aligns with how we over-estimate the winning probability of this game).  That was really the extent of my point.  :)</description>
		<content:encoded><![CDATA[<p>Great additional points, Ian.  I definitely see the rationale for your nitpick&#8230; especially when we look at it from a more mathematical standpoint.  I guess I was just looking at it from a more emotional standpoint: As the player, I will only be happy when I win, at best indifferent when I draw, and upset when I lose.  So, if we were to port this &#8220;player experience&#8221; over to a mechanic in a game, I would be feeling neutral or downtrodden much more often than I&#8217;m feeling happy, which was the big surprise to me (and I think aligns with how we over-estimate the winning probability of this game).  That was really the extent of my point.  <img src='http://www.garyjanderson.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Dragon Dice Probability by Ian Schreiber</title>
		<link>http://www.garyjanderson.com/dragon-dice-probability/comment-page-1/#comment-5</link>
		<dc:creator>Ian Schreiber</dc:creator>
		<pubDate>Sat, 31 Jul 2010 21:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.garyjanderson.com/?p=186#comment-5</guid>
		<description>Correct answer.

One nitpick: &quot;a draw isn&#039;t much better than a loss&quot; is actually not true in this problem; a loss is a 100% certain loss, while a draw means a redo (which is merely a 21:10 chance of a loss). Given the choice, I&#039;d take a draw :)

If you didn&#039;t notice, this is really just a cleverly-disguised way of saying that you&#039;re rolling 1d6 versus the opponent&#039;s 1d6+1. Given how many games have contests resolved by rolling against an opponent and adding your respective bonuses, this shows that a simple +1 is a much larger advantage than we intuitively give it credit for.

Note that even if we say &quot;I get a +1 bonus, but you win ties&quot; there&#039;s still an advantage to the +1 bonus!</description>
		<content:encoded><![CDATA[<p>Correct answer.</p>
<p>One nitpick: &#8220;a draw isn&#8217;t much better than a loss&#8221; is actually not true in this problem; a loss is a 100% certain loss, while a draw means a redo (which is merely a 21:10 chance of a loss). Given the choice, I&#8217;d take a draw <img src='http://www.garyjanderson.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you didn&#8217;t notice, this is really just a cleverly-disguised way of saying that you&#8217;re rolling 1d6 versus the opponent&#8217;s 1d6+1. Given how many games have contests resolved by rolling against an opponent and adding your respective bonuses, this shows that a simple +1 is a much larger advantage than we intuitively give it credit for.</p>
<p>Note that even if we say &#8220;I get a +1 bonus, but you win ties&#8221; there&#8217;s still an advantage to the +1 bonus!</p>
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